Too many polygons can have a big impact on performance. In particular, the assets used in the game have strict polygon restrictions and must be kept within about 60,000 polygons. However, manually deleting the vertices is tedious.
Rest assured, Blender has a feature that automatically reduces polygons! There are three main ways to reduce polygons like :
- Decimate modifier
- Retopology with Shirink Wrap
So how to reduce polygons with Blender?