There is much software that can create 3DCG modeling and animation, such as Maxon Cinema 4D, and Autodesk Maya. However, most 3DCG software is expensive, but there is also Blender software that can be used for free, so if you want to create 3DCG scenes without spending money, Blender is recommended.
In this article, I will introduce how to add an object and how to edit the added object to create a complex mesh when modeling with Blender 3.4 for the first time.
Modeling Introduction - Blender 3.4 Fundamentals
Object added by default
add object in blenderTo add objects necessary for modeling such as cubes, cylinders, and spheres, select the object you want to add with " Mesh " in " Add " at the top of the viewport or the shortcut key " Shift + A ".
There are various shapes, but basically it is a good idea to add an object that matches the shape you want to model.
primitives and polygonal objects
Edit Mode and Object Mode
Move, rotate and scale
You can click on each arrow and drag it in the direction you want it to move, or you can drag the square between the two axes available in Position and Scale to adjust the direction of the two axes.
This item is especially useful in edit mode, so you may want to operate from here. For position, rotation, and scale, use the shortcut keys "G (position)", "R (rotation)", and "S (scale)". Also, if you want to operate while snapping, you can do it while holding down the " Control " key.