how to clean your topology in blender :
|how to clean your topology in blender|
remove supporting Loops: this step basically involves removing any Edge that doesn't contribute to a low-quality model shape what I mean is that the change is to make sure only be noticeable and accepted by the version
here's an example :
These mesh edges right here don't really make sense and it really makes our model really messy so what we do is we get rid of all the supporting Loops that don't really help our geometry or it doesn't affect the outline of our geometry, so we basically go ahead and delete them.
- click on the edges holding alt + select edges, it's going to basically select the entire Loop.
- click Ctrl + X in order to get rid of them.
so you got a pretty weird shape and in order to make this look neat and clean, it's going to be quite a hassle if you don't know what you're doing, but there are easy steps in order to facilitate this process.